Review of Two Worlds 2
Wednesday, 17 November 2010 13:00
Two Worlds is one of those games you hope is really good. You sit through it hoping it will get better over time but at the end you just have to cave in and say that it would have been great if it wasn’t for all the bugs and glitches, that was Two World. This is Two World 2, and some bugs and glitches is still here, the game, is beautiful.

Title: Two Worlds II
Developer: Reality Pump
Publisher: SouthPeak Interactive
Platform: Microsoft Windows, Mac OS X, PlayStation 3, Xbox 360
Genre: RPG
Mode: Single-player, Multiplayer
Rating: M
You start off five years after the end of Two Worlds and everything has done a 180. The Orcs which swore to finish off all the Humans is now side by side with the humans and is in fact the ones saving our hero from the chains in Gandohar’s Castle. And if you missed out on the first Two Worlds game it all will be shown to you in a beautiful opening sequence.
The first thing that you will notice with Two Worlds 2 is how stunningly beautiful it all looks. At first when you start up there isn’t much time to sit back and really enjoy the environments since it’s mainly a tutorial where you go from a to b and learn the ropes. But as soon as you do your first teleport, the beautiful world in Two Worlds 2 is yours to explore, and trust me; it will keep you entertained for quite some time. The share size of the maps is incredible. The world lives and breeds as you walk into deep jungles, forests or cities. You also encounter different characters both friendly and lets called the others, not-so-friendly. The beautiful thing with this game is the share size of it all, and share size is a good thing as long as you have something to transport you from point a to point b, and luckily Two Worlds 2 comes equipped with both teleports and horses for you to use.
The music is all set beautifully, fits perfectly to what’s going on and it flows just as perfect with the stunning backgrounds. Encounter enemies however and the music drastically changes to set the tone for battle.
The voice acting did not sell me at all, the lip-synch was non-existing and the characters voiceovers was lacking to say the least. This is the first thing that you notice that might have been rushed, because it looks and sounds like it’s not supposed to, meaning not good. The sad thing with this is that lack of voice acting can actually keep you from getting behind a character, or hating another character, voice acting is that diamond in the dirt that so few developers really nail, and sadly Two Worlds 2 is not under that category.
It is a RPG and RPG’s have the level up system, Two Worlds 2 is no different. The level up system works like this, you do a lot of damage you earn XP; XP is used to unlock new skills and improve your character. Although this sounds easy enough the leveling system in TW2 is a more advanced sort, meaning it will take you a longer time to level your character up because of the share amount of different categories and sub-categories to fill up first. Every category has a sub-category, and every sub category has a ‘wheel’ which you fill up with XP, with 10 XP to fill up a wheel and have filled the ability of your choice. It might sound complicated but it really is a nice way to have you playing the game for a few extra hours… make that days actually.
You also get to customize your characters. The creators of TW2 know you love this so they have put up a huge variety in customization, with large amount of different categories with 10 different choices for each category. So your character will most likely have little unique feel to it no matter how you choose to go about it.
The looting system in TW2 is also beautiful; the classical treasure chest is spread all across this beautiful world and of courses houses comes with enough places to loot to keep any sticky fingered RPG player busy for a while. There is also a lot of different armor, potions, magic and weapons to be found lying around houses or in treasure chests, or of course if you defeat enemies there’s always a chance of that enemy carrying something really good. And if you filled your inventory, there’s always merchants ready to take the load off for a nice little sum of money.

The quests is also well based, with the main story quest at your disposal at any time but will keep you drifting in and out of it because of the share amount of side quests that you always tend to run into when you have finally decided that you will try and finish this game. Do not miss out on these side quests as some of them are challenging and others are just straight funny. I will not spoil anything for people who might not have played it yet so I’ll just have you all test this for yourself.
Another little nifty bit with the game is that you can break down your inventory and use them to improve weapons or armor. You can also mix your own potions and the possibilities seem endless. As is with magic spells, which can also be mixed and mashed together for that ultimate powerful magic spell.
Multiplayer is the part of the game that I got into the least I’m sad to say, however I will get back into it as soon as more people get this game. The multiplayer modes are Death matches, Village Mode and Co-Op mode. The co-op modes bring a total amount of up to eight players at once.

The share amount of different side quests, a thrilling main quest, a beautiful looting system, the multiplayer experiences totally revamped and of course the beautiful, stunning scenarios is enough to keep the casual and also the hardcore RPG players busy for days. It still comes with some glitches and bumps along the road but when you consider the share size of the world it is very little negative. Also the loading within the game is short and this makes for a better flow of the game. I have to say that Two Worlds 2 will have me going back for more, but as of now I can only bow my head and call this a beautiful rendition of a RPG and proof that sequels can be so much better than the prequel.
Game Score: 9/10








